Rust server hosting for admins who run wipes, not just servers. Set your schedule once and your players get the countdown in game, while the server browser shows the cadence they filter by.
Watch it generate, fill up and force-wipe. Hover the grid to call out a square. Procedural maps at the size and seed you choose.
Facepunch force-wipes every Rust server once a month, and a wipe that goes wrong is the fastest way to lose a community. Here is what actually happens, in order, and where we take the work off you.
Size for your wipe-day peak, not your average. Drag to the pop you expect and we'll size the box for it, then upgrade as the server grows without losing your map.
Where most community servers live: 2x, 5x and modded.
Free on every plan. The Import tab copies your files, plugins, player data and map from your old host over SFTP, and your old server keeps running until you switch.
Oil Rig at sunset, rockets at 3 a.m., the first frantic hour after wipe. Your players remember the nights. We keep the lights on for them.
Run by the people behind Connect Hosting, official BeamMP partner.
Go by your wipe-day peak, not your average. Heavy plugin stacks and big custom maps push you up a size. If you outgrow it, upgrade from the panel and keep your map.
Either, on every plan. Servers start on vanilla; switch in Server Settings and restart. Most uMod plugins run on Carbon too.
Almost always a delete pattern that misses a file. Rust keeps rolling map backups at .sav.1 and .sav.2, so a script matching *.sav leaves the old map sitting there and players log back into their bases. The other one: every SQLite file has a -wal sibling, and deleting the database without it can replay the old data straight back. We confirmed both on a live server rather than trusting the egg defaults.
Yes, on every plan, for free. Paste your current host's SFTP details into the Import tab and it copies your files, plugins, data and map across. Your old server is only read, so it keeps running until you switch.